6: Fast Fade Away (decreases alpha by -4 per frame/ (in all games since ) Fades out over 1 s).5: Slow Fade Away (decreases alpha by -1 per frame/ (in all games since ) Fades out over 4 s).4: Fast Wide Pulse (varies alpha by ☖4 over a period of 0.4 s).3: Slow Wide Pulse (varies alpha by ☖4 over a period of 1.5 s).2: Fast Pulse (varies alpha by ☑6 over a period of 0.4 s).1: Slow Pulse (varies alpha by ☑6 over a period of 1.5 s).Loop Moving Sound? (loopmovesound) Makes the door's Start Sound loop until the door finishes moving. Unlocked Sentence (unlocked_sentence) ( only in ) Intercom voiceline for when the door is unlocked. Locked Sentence (locked_sentence) ( only in ) Intercom voiceline for when the player tries to use the door, but it's locked. Spawn Position (spawnpos) State the door should begin in. Unlocked Sound (unlocked_sound) Sound played when door is unlocked. Locked Sound (locked_sound) Sound played when the player tries to open the door, and fails because it's locked. Message If Triggered (message) Deprecated. Do not use. Not compatible with the Non-solid to Player spawnflag as it also sets a collision group. Ignore Debris (ignoredebris) Changes the door's collision group to COLLISION_GROUP_INTERACTIVE, which ignores debris objects. Useful for doors that have to close even if the player tries to block them with objects. Force Closed (forceclosed) Makes the door close no matter what. Blocking Damage (dmg) Amount of damage done to entities that block the movement of this door, per frame.īug: Normally a door will damage things blocking it, however if the player is teleported by a trigger_teleport while using noclip, they will not be damaged. Negative values will make the door move that many more than its length.
#I cant open gmod file locked full
Lip (lip) When the door opens, it will move its full length minus this many units. A value of -1 means the door never auto-closes. Delay Before Reset (wait) Time until the door returns to the closed position. Stop Close Sound (closesound) Sound to play when the door stops closing. Start Close Sound (startclosesound) Sound to play when the door starts closing. Stop Sound (noise2) Sound to play when the door stops moving (regardless of opening or closing). Start Sound (noise1) Sound to play when the door starts moving (regardless of opening or closing). Speed (speed) Speed that the door moves, in units (sliding door) or degrees (rotating door) per second. Block Filter Name (filtername) (For Half-Life: Source) Filter to use to determine entities that can block the door. It will open far enough that it does not occupy the space it spawned in.īaseDoor: Linked Door (chainstodoor) !FGD Passes the door's +use inputs and touch events onto a different door, so it also is activated. Keyvalues Move Direction (movedir) The direction in which the door will move when it opens.